Unified Modeling Language basics / PDF

 Unified Modeling Language basics / PDF







 Unified Modeling Language basics / PDF















Introduction to UML
According to the OMG specification, "The Unified Modeling Language (UML) is a graphical language for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. UML offers a standard way to write a system's blueprints, including conceptual things, such as business processes and system functions as well as concrete things such as programming language statements, database schemas, and reusable software components."
The UML is purely process independent, i.e., it is not tied up with a SDLC (Software development life cycle) process. The basic purpose behind UML modeling is visualizing, constructing, specifying and documenting a system. It should be noted that UML is a standard; it is not a methodology, process or a procedure. Rather, we use UML as a standard that uses some predefined standard notations with a view to modeling and defining a software system, to document it and define the artifacts involved.
UML is not restricted to modeling software. UML is also used for business process modeling, systems engineering modeling and representing organizational structures. UML has been a catalyst for the evolution of model-driven technologies, which include Model Driven Development (MDD), Model Driven Engineering (MDE), and Model Driven Architecture (MDA).
Goals of UML
The UML was invented primarily to address the challenges faced in the design and architecture of complex systems. The basic objectives or goals behind UML modeling are:
  • Define an easy to use and visual modeling language for modeling a system's structure
  • Provide extensibility
  • Be language and platform independent so that it can be used for modeling a system irrespective of the language and platform in which the system is designed and implemented
  • Incorporate the best possible practices at par with the industry standards
  • Provide support for Object Orientation, design and apply frameworks and patterns

UML Diagrams
In UML there are various models that define the notation and semantics for a wide variety of domains. The UML models depict how the classes and objects in a system interact with one another. UML diagrams are used to provide a graphical representation of the system being modeled. UML 2.0 defines thirteen diagrams that are broadly classified into three categories with each category containing one or more diagrams that fall under that category. These categories are:
1)      The Structural Diagrams
The Structural Diagrams relate to the static structure of a system, i.e., they represent elements that are static in nature. These diagrams are fundamental to the UML modeling of a system and portray the static structure of the system as a whole. The Structural Diagrams are comprised of the following:
·         The Class diagram
·         The Component diagram
·         The Composite Structure diagram
·         The Deployment diagram
·         The Object diagram
·         The Package diagram
2)      The Behavioral Diagrams
The Behavioral Diagrams model how the system functions. These comprise of:
·         Use Case Diagram
·         Activity Diagram
·         State Machine Diagram
3)      The Interaction Diagrams
These diagrams represent how flow of data and control takes place in the system that is being modeled. They are a subset of the Behavioral Diagrams. These include:
  • Communication Diagram
  • Sequence Diagram
  • UML Timing Diagram
  • Interaction Overview Diagram

UML Modeling
The basic purpose behind UML modeling is visualizing, constructing, specifying and documenting a system. UML is a modeling language and a universally accepted standard used to provide a structure to the entire system, manage complexities of the system and cut down on the development costs. However, most of the software projects developed around the globe do not follow any specific modeling technique to avoid the perceived risk and complexity in Object Oriented modeling of large systems. The semantics defined in the language are based on the software systems; they do not have complete support for systems of other domains. Moreover, the UML is still incomplete in its support for components. "While modeling software is useful, it will not solve all design issues. Smart people and a good methodology are a must. But if used correctly, UML and the modeling process can help improve quality, completeness, and scalability and reduce production time in many software projects."

The Building Blocks of UML Modeling
The three major building blocks of UML are:
1.      The Elements of the model
2.      The Associations between the elements of the model
3.      The UML Diagrams

The basic elements of an UML model are the classes, the interfaces and the components. A class may be defined as a self contained unit that encapsulates a collection of data and methods that operate on the data resulting on an isolation of the contents of this encapsulated from any external interface. An interface is a contract which can be used to define a protocol of behavior. It can be implemented by any class anywhere in the class hierarchy.......


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 Unified Modeling Language basics / PDF


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